6 is still plenty according to my market research.
Should help with #2624
#define GL_N_VERTICES 6
#define GL_N_PROGRAMS 14
-#define GL_MAX_GRADIENT_STOPS 8
+#define GL_MAX_GRADIENT_STOPS 6
typedef struct
{
// VERTEX_SHADER
uniform vec2 u_start_point;
uniform vec2 u_end_point;
-uniform float u_color_stops[8 * 5];
+uniform float u_color_stops[6 * 5];
uniform int u_num_color_stops;
_OUT_ vec2 startPoint;
// VERTEX_SHADER
uniform float u_start;
uniform float u_end;
-uniform float u_color_stops[8 * 5];
+uniform float u_color_stops[6 * 5];
uniform int u_num_color_stops;
uniform vec2 u_radius;
uniform vec2 u_center;